Tag Archives for Video Games

Bump N Brawl!

If you saw my last blog entry you might have been wondering what the heck we were doing giving Chompy arms and legs.

Bump N Brawl

The answer is Bump N Brawl! A new top down fighting game created by myself and Renoki (Anthony De Medeiros). We have started a Kickstarter campaign in hopes of gaining funding to help fund this and future projects. So please check it out and contribute!

Check it out at bumpnbrawl.com!

The New 3D Chompy

Due to various server issues as of late Chompy Creations got rolled back a bit. Now I’ve got two new servers setup and things are going pretty swell.

Me and Renoki have been working on refining our techniques, so nothing much new has happened with DreamSphere lately. However check out this 3D Chompy…

Chompy In 3D

3D Chompy is a bit weird, but don't worry he's a nice guy...once you get to know him!

Our good friend BitFox (http://xbitfox.deviantart.com/) drew up the original concept for that Chompy. Then Renoki modeled and animated him. They both did a kick ass job! Now as for what we’re using this character for… my lips are sealed!

DreamSphere Prototype

ChompServ was down for a bit this evening. After having some memory issues with the server I decided to switch my HTTP software from Apache2 to Nginx. Everything is loads faster now and the server has oddles of memory! It was a lot of work but I think it was for the better.

DreamSphere will have it’s very first release on December 15. It’s the DreamSphere Prototype #1 and will be a demonstration of what the game currently has to offer. Everyone who ‘likes’ Chompy Creations on Facebook will have an opportunity to try a brief sample of the game in the first Prototype. You can also contact me (you can find the info on the About page) if you’d like to participate.

Note to potential players… this is “Prototype” release meaning it’s not polished or anywhere near what should be a final release. It’s very much a ‘pre alpha’ release. We’re release it at this stage to hopefully get some feedback on how we might proceed with development.

DreamSphere Status Update

DreamSphere recently received a bit of an overhaul. We decided to basically make player characters and enemy characters run off the same code. That way we can always ensure that enemies have all the same capabilities as players. Enemies can now attack and use skills, there can also be ‘friendly’ enemies that assist the player character(s).

So here is how the game is currently looking…

DreamSphere Friendlies

He see's you!

UPDATE: The above image was changed… here is the original… ds_11272011.jpg.

Not really all that different… it’s what’s inside that counts!

We added a damage log that shows the last 8 damage events (seen on the right). It’ll need to be tweaked but we both agreed that removing the damage info from the chat log would be a good idea. We’re currently in the process of redesigning the HP/MP status area of the Hud. We got a nice design coming out for that.

UPDATE: Added the image with the new Hud! Thoughts?

UpChomp Update!

UpChomp has been updated to version 1.02. It adds no new content but sets the stage to make adding new map packs a bit easier in the future. Version 1.02 adds support for stand alone map files, these are map files compressed inside a ZIP file. Future map pack releases will now most likely be released separate of game updates.

UpChomp New Map

Loading a UCM file should produce this message at game launch.

There is a now a Windows UpChomp installer available to make playing UpChomp on Windows quite simple! The installer also associates UCM files with UpChomp so playing a new map is as easy as double clicking. Now is the best time to try UpChomp! Feedback is very helpful, we really hope to get this game’s quality up to snuff!

A Linux binary has yet to be compiled but that should come in the new few days.

Download it on the UpChomp page!

A Social Chomp

Some assorted bloggy stuff…

Chompy Creations finally got a twitter account. Yeah! I also bought the domains chomp.co and nso.me to use for URL shortening stuff… chomp.co…maybe someone will buy that off me for 1 million dollars…yeah right…I can dream! So at the top of every post there will now be a shortened URL for use with your tweets… cause Chompy Creations stuff is totally the happening thing to tweet about! Mainly though, I’m stickler for tiny URLs… people rarely seem to be able to even remember something like chompycreations.com, but how about chomp.co?!

The links to the Chompy Creations Facebook page and Twitter account are at the top right of every page. If I might ask a favor… like the Chompy Creations Facebook page!

UpChomp, being the open source project that it is, and developed using Git version control is now on GitHub! It’s an even easier way for folks to quickly check out my awesome/horrible programming skills!

DreamSphere’s website and Chompy Creations page has been updated with the latest version of the game. We’re calling it ‘rendition #3′ as it’s gone through essentially three notable different versions. Check it out here!

The Service’s page makes a return! We’re teaming up with designer Chad White to give our customer’s more professional looking website designs! All our WordPress packages are hosted on our very own ChompServ with the backend pages secured behind SSL! Feel safe knowing your password and content are secure!

Particle System

As I believe I’ve stated in the past the game engine being used to develop DreamSphere is called Panda3D. It’s an incredible engine that’s pretty easy to learn… perhaps one of my favorite things about it is that it uses Python as its primary scripting language (for coding the games). However one set back I’ve had with Panda3D is that its particle engine is still a bit buggy. So that left me with one of two options… either use pre-rendered particle effects or code my own particle system. Fortunately a fellow by the name of Treeform already had made his own system for handling particle like stuff. He wrote the MeshDrawer class for drawing lots of billboards (flat objects that rotate to face the camera ). I took the MeshDrawer and made something that sort of resembled Panda3D’s already built in particle system… it’s not nearly there yet but for the purposes of DreamSphere it’s pretty solid! Check out some of my particles…

On the second one I rotated it around a bit to show that it’s a fully 3D system. So that’s the particle system, I’m already using it in DreamSphere and it’s been working pretty well!

Shout Out

DreamSphere is going through a bit of dry spell due to other projects getting in the way. So the official modeler for DreamSphere, Renoki, is looking for some additional modeling work to get some exposure. He’s done a fantastic job so far with DreamSphere and I believe he could be a valuable asset on any other 3D video game project! He’s looking to pursue a career in 3D modeling and animation. It’s a career that requires a solid portfolio to land a solid job and that’s what he’s looking to build.

Check out his blog at anthonydm.net and be amazed! …or at least consider contacting him for help with your project!

UPDATE: Renoki has found work! In fact he might be quite swamped for a while, he joined a team working on an MMO and got a job at EB Games (not a bad place to start if you’re looking for a game industry job)! We’re routing for him but hope he still can find time for DreamSphere once the project is in need of his talents again!

Prototype Deadline

Getting close to the DreamSphere Prototype deadline! We’re going to fall a little behind of our deadline but it’s coming along pretty well…

DreamSphere 09/09/2011

We’re got weapon combat and enemy AI in place…mostly… we still need to implement skills, inventory, and a lot of other stuff! We’re really happy with how the game is starting shape out. We’re making a game that we actually want to play and hope that others will want to play it too!

We All ChomPlay!

A while back I posted a video showing some of DreamSphere’s game play. It opened with a Chompy logo I had yet to discuss. It was a name I was playing around with for my game team as a way to separate my gaming projects from my other (mostly web) projects. The name was “ChomPlay,” which is supposed to be Chomp Play. I like short and simple names and this fits. I’ve asked friends what they thought about it and have gotten rather mixed results. Some like its “chessiness,” others just think it’s…well… stupid. Me personally… I love it!

So will DreamSphere be released by ChomPlay or just simply Chompy Creations? Who knows.

Anyways… over the past few weeks DreamSphere has been sort of restarted… but I’ve had a lot more time on my hands and have made heaps full of progress. At this point I still hope to make my December goal of having a release. I hope to have a small prototype ready by the end of August. We will inevitably need testers, but more on that later. We hope to provide some sort of early access pass to a beta version of the game, probably around October. This is all assuming both of us(me and Renoki) continue to be able to work on the game at the same pace we current are.

I’m just going to leave this here…

DreamSphere Character Creation