Chompy.ME

Yep, I haven’t posted in quite some time. Meeeeh.

I’m slowly working on a new site called ‘Chompy.ME’ that will serve as my personal blog where I review video games, write handy articles about video game development, and other tech related articles. Chompy Creations was meant to be a site encompassing a team of creators/developers. However, since it’s about 90% me I figured it was time I break apart from Chompy Creations and blog at a more personal level (like I pretty much already do anyways).

Is this the end of Chompy Creations? …Probably…but I’ll never stop developing! If there is one thing I’ve learned over the years it’s that going solo is sometimes quite desirable. See you all on the other side!

Chompy Creations Status

Welp it’s been two months since my last post. Here’s what’s up…

The Kickstarter campaign for Bump’N'Brawl fell through, big surprise. However it proved to be a useful to promote Bump’N'Brawl and to receive some feedback. For instance we now know that there would be huge support for the game amongst the Linux community. Many Linux users, including myself, want to see more game available for it.

At any rate, both myself and Renoki have both had to slow down on BnB and focus on finding paid work. We’re still working on it though, I’ve been slowly pushing along with setting up the menus that will allow the player to setup and enter a match. I keep thinking to myself that it’d be so much easier to setup the menus as a web site, I can pump out web sites quickly! It seems like there would be a few ways that could work but it doesn’t really seem practical.

DreamSphere is something we plan to pick back up as well, but it’s on hold at the moment. We started Bump’N'Brawl as a project to be completed quickly, but we got a bit more ambitious and wanted to build a better game then we originally intended. For that matter DreamSphere was a fairly ambitious project for a team of two to take on and Bump’N'Brawl is proving to be something that’s a bit more ideal for our team size.

I silently changed the site design. Chompy Creations is a video game creation team now, we no longer offer any sort of digital media services. So the new design reflects that.

Bump N Brawl!

If you saw my last blog entry you might have been wondering what the heck we were doing giving Chompy arms and legs.

Bump N Brawl

The answer is Bump N Brawl! A new top down fighting game created by myself and Renoki (Anthony De Medeiros). We have started a Kickstarter campaign in hopes of gaining funding to help fund this and future projects. So please check it out and contribute!

Check it out at bumpnbrawl.com!

The New 3D Chompy

Due to various server issues as of late Chompy Creations got rolled back a bit. Now I’ve got two new servers setup and things are going pretty swell.

Me and Renoki have been working on refining our techniques, so nothing much new has happened with DreamSphere lately. However check out this 3D Chompy…

Chompy In 3D

3D Chompy is a bit weird, but don't worry he's a nice guy...once you get to know him!

Our good friend BitFox (http://xbitfox.deviantart.com/) drew up the original concept for that Chompy. Then Renoki modeled and animated him. They both did a kick ass job! Now as for what we’re using this character for… my lips are sealed!

DreamSphere Prototype

ChompServ was down for a bit this evening. After having some memory issues with the server I decided to switch my HTTP software from Apache2 to Nginx. Everything is loads faster now and the server has oddles of memory! It was a lot of work but I think it was for the better.

DreamSphere will have it’s very first release on December 15. It’s the DreamSphere Prototype #1 and will be a demonstration of what the game currently has to offer. Everyone who ‘likes’ Chompy Creations on Facebook will have an opportunity to try a brief sample of the game in the first Prototype. You can also contact me (you can find the info on the About page) if you’d like to participate.

Note to potential players… this is “Prototype” release meaning it’s not polished or anywhere near what should be a final release. It’s very much a ‘pre alpha’ release. We’re release it at this stage to hopefully get some feedback on how we might proceed with development.

DreamSphere Status Update

DreamSphere recently received a bit of an overhaul. We decided to basically make player characters and enemy characters run off the same code. That way we can always ensure that enemies have all the same capabilities as players. Enemies can now attack and use skills, there can also be ‘friendly’ enemies that assist the player character(s).

So here is how the game is currently looking…

DreamSphere Friendlies

He see's you!

UPDATE: The above image was changed… here is the original… ds_11272011.jpg.

Not really all that different… it’s what’s inside that counts!

We added a damage log that shows the last 8 damage events (seen on the right). It’ll need to be tweaked but we both agreed that removing the damage info from the chat log would be a good idea. We’re currently in the process of redesigning the HP/MP status area of the Hud. We got a nice design coming out for that.

UPDATE: Added the image with the new Hud! Thoughts?

UpChomp Update!

UpChomp has been updated to version 1.02. It adds no new content but sets the stage to make adding new map packs a bit easier in the future. Version 1.02 adds support for stand alone map files, these are map files compressed inside a ZIP file. Future map pack releases will now most likely be released separate of game updates.

UpChomp New Map

Loading a UCM file should produce this message at game launch.

There is a now a Windows UpChomp installer available to make playing UpChomp on Windows quite simple! The installer also associates UCM files with UpChomp so playing a new map is as easy as double clicking. Now is the best time to try UpChomp! Feedback is very helpful, we really hope to get this game’s quality up to snuff!

A Linux binary has yet to be compiled but that should come in the new few days.

Download it on the UpChomp page!

A Social Chomp

Some assorted bloggy stuff…

Chompy Creations finally got a twitter account. Yeah! I also bought the domains chomp.co and nso.me to use for URL shortening stuff… chomp.co…maybe someone will buy that off me for 1 million dollars…yeah right…I can dream! So at the top of every post there will now be a shortened URL for use with your tweets… cause Chompy Creations stuff is totally the happening thing to tweet about! Mainly though, I’m stickler for tiny URLs… people rarely seem to be able to even remember something like chompycreations.com, but how about chomp.co?!

The links to the Chompy Creations Facebook page and Twitter account are at the top right of every page. If I might ask a favor… like the Chompy Creations Facebook page!

UpChomp, being the open source project that it is, and developed using Git version control is now on GitHub! It’s an even easier way for folks to quickly check out my awesome/horrible programming skills!

DreamSphere’s website and Chompy Creations page has been updated with the latest version of the game. We’re calling it ‘rendition #3′ as it’s gone through essentially three notable different versions. Check it out here!

The Service’s page makes a return! We’re teaming up with designer Chad White to give our customer’s more professional looking website designs! All our WordPress packages are hosted on our very own ChompServ with the backend pages secured behind SSL! Feel safe knowing your password and content are secure!

Slight Renovation

This site has just undergone some slight renovation. The Portfolio page is now divided into categories. This was so I could add a section for websites I’ve only coded. Most of the time a 3rd party does the graphic design for a website and I merely do the coding… however that leaves me without much to show in my portfolio. So I wanted to have a way to show off these ‘coded’ sites without leading people to believe I also did the graphics.

A week or two ago I posted about getting all my servers IPV6 ready. I am happy to say that almost all my websites and the sites that I host are accessible over IPV6 now. As I said before this doesn’t really mean anything to anyone at the moment… but it’s always good to be ready for something that everyone will inevitably have to have.

Finally DreamSphere’s website has been updated with some new information about the game in it’s current state. Check it out here… dreamspheregame.com.

Particle System

As I believe I’ve stated in the past the game engine being used to develop DreamSphere is called Panda3D. It’s an incredible engine that’s pretty easy to learn… perhaps one of my favorite things about it is that it uses Python as its primary scripting language (for coding the games). However one set back I’ve had with Panda3D is that its particle engine is still a bit buggy. So that left me with one of two options… either use pre-rendered particle effects or code my own particle system. Fortunately a fellow by the name of Treeform already had made his own system for handling particle like stuff. He wrote the MeshDrawer class for drawing lots of billboards (flat objects that rotate to face the camera ). I took the MeshDrawer and made something that sort of resembled Panda3D’s already built in particle system… it’s not nearly there yet but for the purposes of DreamSphere it’s pretty solid! Check out some of my particles…

On the second one I rotated it around a bit to show that it’s a fully 3D system. So that’s the particle system, I’m already using it in DreamSphere and it’s been working pretty well!