FFXIV Skill Flow Update

Quick update! The FFXIV Skill Flow application has been updated to version 0.12. I noticed that a decent number of people were downloading the broken 0.11 version so I decided to fix it up! There might be a few problems still but as always feel free to send the bugs my way and I’ll fix them as soon as I can!

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We All ChomPlay!

A while back I posted a video showing some of DreamSphere’s game play. It opened with a Chompy logo I had yet to discuss. It was a name I was playing around with for my game team as a way to separate my gaming projects from my other (mostly web) projects. The name was “ChomPlay,” which is supposed to be Chomp Play. I like short and simple names and this fits. I’ve asked friends what they thought about it and have gotten rather mixed results. Some like its “chessiness,” others just think it’s…well… stupid. Me personally… I love it!

So will DreamSphere be released by ChomPlay or just simply Chompy Creations? Who knows.

Anyways… over the past few weeks DreamSphere has been sort of restarted… but I’ve had a lot more time on my hands and have made heaps full of progress. At this point I still hope to make my December goal of having a release. I hope to have a small prototype ready by the end of August. We will inevitably need testers, but more on that later. We hope to provide some sort of early access pass to a beta version of the game, probably around October. This is all assuming both of us(me and Renoki) continue to be able to work on the game at the same pace we current are.

I’m just going to leave this here…

DreamSphere Character Creation

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Game Changing

UpChomp will be released as open source(free!!) in a couple of days, I have made a project page for it in the meantime.

DreamSphere is getting an drastic overhaul. While it will contain the same basic story we are scrapping Maleia as the main character in favor of allowing the player to make their own hero. The game will also receive a multiplayer option and a new skill system where your skills depend on your character’s aligned element(Fire, Wind, Ice, Earth) and equipped weapon. We are excited about the new direction DreamSphere is going but naturally it does mean a significant delay on the release date. Being a game whose development team consist of two people, both with regular jobs, we can’t accurately give a release date anyways, it’ll be available when it’s available!

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Introducing UpChomp!

It’s Chompy’s first official game! UpChomp is a game of Chompy Vs Gravity/Momentum. It plays on the fact that Chompy has no feet or arms to speak of, so he has to bounce around on springs to get through each level. Chompy can’t move while on the ground, only while in the air, when he hits the ground his momentum carries but he’s no longer controllable. In addition to springs Chompy also has the aid of various power ups like the “Heli-Chomp” powerup that lets him hover for a short period of time.

UpChomp

I figured I was getting ahead of myself with DreamSphere so I decided to slow down and make something a lot simpler… and this is indeed a lot simpler. Sometimes, the simplest games are the most fun ones.

A sample version of the game should be available in a week or two. The game will be released for Windows, Linux, and Android. MacOSX will also be available if I have the means to compile a binary for Mac. The plan is to release it for free on the PC and for $1 on the Android, but that isn’t set in stone yet. The Android version will allow the use of the accelerometer if available.

After UpChomp is completed I plan to go back to developing DreamSphere, I would still like to get a demo out showcasing the first level by the end of the year.

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Email is ‘E’-Tastic!

To anyone who might have tried to send me an email from my @chompy.co account I most likely did not receive it. I recently setup ‘chompy.co’ on my own DNS server and was slightly oblivious to the fact that doing so might screw up all emails on that domain. Anyways we’re back in business now!

Update?! Sorry no DreamSphere news, I reached a point where things were getting rather difficult in DreamSphere so I decided to take a break in favor of another much simpler project. I don’t want to release any major details yet but I will say it’s a game with Chompy and will be available for Windows/Mac/Linux and…wait for it… Android! The game has already been tested and is working on my Android device. I will also say that the game is very nearly finished, I hope to have it ready in 2-3 weeks.

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DreamSphere Pipeline

A lot of work has been going on for DreamSphere over the past few weeks. During the summer I will be dedicating at least 16 hours a week to the game in hopes that a demo will be ready by the end of the summer.

Here are some things that we are currently working on…

  • Weapons for both Maleia and Wayne(Prince).
    • Maleia will use staves while Wayne will use other melee oriented weapons.
  • New UI for quick switching of abilities/weapons.
  • Enemies for the first area(Snow area).
  • Level editor

And probably some other stuff too. A friend has also stepped in and begin dedicating much of his time to the game. His name is Renoki and he’s been modeling some of the characters, weapons, and enemies for the game. It’s been really nice having someone focus on design while I have been focusing on programming. He gets a Chompy Gold Star(C.G.S.)… or at least he would if such a thing existed! Anyways next post I hope to show off some of the work he’s done and perhaps post a few screenshots of some of the new mechanics we have in store.

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Server Outtage

I recently moved Chompy Creations to an Amazon EC2 server. Unfortunately today that server went down for most of the day. Other then that little issue I really like hosting my sites on the EC2 service. It allows me to setup my server however I want it and I can write my own automatic backup scripts!

I’m still working on getting everything back in order so excuse the mess while I get everything set back up.

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Introducing the Chomp Management System!

Chomp Management System

I’ve been working on something very cool for the past few weeks. I’ve always wanted to make my own CMS and I finally have! I started this project because the folks at my place of work wanted a small and simple CMS to allow the owner of a website to make a few simple edits. I think they might have gotten a little more then they bargained for here. This CMS is quite powerful!

The ideology behind the ChompMS is simple… Allow clients to modify their web pages with almost no risk of altering the design and layout of the page. When you hover over a editable tag it gives you the option to make changes to it in a few different ways. All editable tags are essentially various plugins that define what types of tag they are. Right now it has a plaintext, html, image, links, markdown, list, and shop plugin.

So a quick breakdown of each plugin…

  • Plaintext: Simple, just accepts plain text, no HTML tags, used for altering things like header tags.
  • HTML: Allows the use of HTML tags and uses the TinyMCE Wyiswyg.
  • Image: Displays a single image. You can change it by uploading a new one at any time.
  • Links: Makes an unordered list of links with nesting options. Ideal for navigation.
  • Markdown: A plain-text syntax that allows you to write using an easy-to-read, easy-to-write plain text format, then convert it to structurally valid XHTML (or HTML). …Read More.
  • List: Allows you make a list of post, can be used a a mini blog, tracks when and who posts to it.
  • Shop: A more advanced plugin, setups a Paypal shop on your website. Allows you to add items and coupon codes. You can view the order history right from this plugin.

Some features that the ChompMS current has…

  • Multiple user logins and support for SSL.
  • Tags get locked if one person is already editing the specific tag, so no fear of overwriting someone else’s work!
  • Quickly and easily modify the title and keywords for all your pages.
  • Optionally HTML Tidy and APC(Alternative PHP Cache) support. Allows you to optimize what gets outputted while keeping load times super speedy!
  • Easy to template, easy to add editable tags! Just make a “cms” tag with an unique ID and a a type that corresponds to the plugin you wish the tag to use.

Planned features include…

  • Automatically update ChompMS to latest version.
  • Pack and unpack websites for easy transportation to another web server.
  • Version control on all tags, ability to roll back to a previous edit painlessly.
  • Multiple User levels with permission settings. Normal users without CMS access, but ability to post to plugins that don’t require a full login.
  • Add new pages from the CMS settings page using predefined page templates. Will give non-coders a lot of flexibility to add and alter pages on their site!
  • Other cool stuff!

Check out the demo! I’ll restore the database every so often so everyone can get a chance to play around.

UPDATE[4/1/2011]: Added new features and new plugin that I forgot to mention.
UPDATE[4/2/2011]: Added demo site.

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A More Complete Level Editor

DreamSphere Level Editor

I’ve added quite a few things to the DreamSphere level editor. Here is a list of what it can do now…

  • Load/Save Levels
  • Delete tiles
  • Switch between titles (it auto loads all 3D models in a certain directory to use as tiles)
  • Flipping horizontally and vertically

It’s got everything one would need to get started in making a level. However it’s still not so easy to use, I sure wouldn’t feel too comfortable trying to make a large level with this editor. However, what I was able to make in the image above really makes me think that this could work!

It needs to be tested with much much larger levels, since each tile is a separate object loaded into memory, there is no doubt that it’ll probably get memory intensive.

There is something about placing 3D cubes that reminds me of Minecraft. Speaking of which, I’m 2/3rd of the way to making a Minecraft clone! Just need to add another axis and I’m good to go!

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DreamSphere Website Launched!

I finally decided DreamSphere needed its own website. If only to prove to myself that it’s going to be big. I’m sure it’ll be nice to have once the game is finished and I’m trying to promote it! Check it out here… http://www.dreamspheregame.com

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