Monthly Archives: November 2011

DreamSphere Status Update

DreamSphere recently received a bit of an overhaul. We decided to basically make player characters and enemy characters run off the same code. That way we can always ensure that enemies have all the same capabilities as players. Enemies can now attack and use skills, there can also be ‘friendly’ enemies that assist the player character(s).

So here is how the game is currently looking…

DreamSphere Friendlies

He see's you!

UPDATE: The above image was changed… here is the original… ds_11272011.jpg.

Not really all that different… it’s what’s inside that counts!

We added a damage log that shows the last 8 damage events (seen on the right). It’ll need to be tweaked but we both agreed that removing the damage info from the chat log would be a good idea. We’re currently in the process of redesigning the HP/MP status area of the Hud. We got a nice design coming out for that.

UPDATE: Added the image with the new Hud! Thoughts?

UpChomp Update!

UpChomp has been updated to version 1.02. It adds no new content but sets the stage to make adding new map packs a bit easier in the future. Version 1.02 adds support for stand alone map files, these are map files compressed inside a ZIP file. Future map pack releases will now most likely be released separate of game updates.

UpChomp New Map

Loading a UCM file should produce this message at game launch.

There is a now a Windows UpChomp installer available to make playing UpChomp on Windows quite simple! The installer also associates UCM files with UpChomp so playing a new map is as easy as double clicking. Now is the best time to try UpChomp! Feedback is very helpful, we really hope to get this game’s quality up to snuff!

A Linux binary has yet to be compiled but that should come in the new few days.

Download it on the UpChomp page!