Monthly Archives: February 2011

A More Complete Level Editor

DreamSphere Level Editor

I’ve added quite a few things to the DreamSphere level editor. Here is a list of what it can do now…

  • Load/Save Levels
  • Delete tiles
  • Switch between titles (it auto loads all 3D models in a certain directory to use as tiles)
  • Flipping horizontally and vertically

It’s got everything one would need to get started in making a level. However it’s still not so easy to use, I sure wouldn’t feel too comfortable trying to make a large level with this editor. However, what I was able to make in the image above really makes me think that this could work!

It needs to be tested with much much larger levels, since each tile is a separate object loaded into memory, there is no doubt that it’ll probably get memory intensive.

There is something about placing 3D cubes that reminds me of Minecraft. Speaking of which, I’m 2/3rd of the way to making a Minecraft clone! Just need to add another axis and I’m good to go!

DreamSphere Website Launched!

I finally decided DreamSphere needed its own website. If only to prove to myself that it’s going to be big. I’m sure it’ll be nice to have once the game is finished and I’m trying to promote it! Check it out here…