Wanted to show off the peception ability…
It shows two things the element the enemy is most resistant too and the HP of the enemy. In most cases the opposing element would be its weakness. Definately not going to be a required ability but most players will probably wants to throw it on when encountering a new type of enemy.
One more thing about abilities… I have decided that you will be able to equip more then one ability but not initially. You’ll either have to gain more ability equips by leveling or by finding them in the game world…or perhaps both.
Finally notice the yellow in the mental bar. It’s an idea I sort of stole from Monster Hunter. Originally I was just going to have mental restore by itself over time but I decided that only mental used to cast spells could be recovered. The yellow area indicates the amount of mental that can be recovered.
Update: Spelled perceiving wrong in the title! D: